55 lines
3.1 KiB
Markdown
55 lines
3.1 KiB
Markdown
# godot-ndi [](https://godotengine.org) [](https://github.com/unvermuthet/godot-ndi/actions/workflows/builds.yml)
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> Integrates the NDI® SDK with Godot
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>
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> [ NDI® is a registered trademark of Vizrt NDI AB ]
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Extends the [VideoStream](https://docs.godotengine.org/en/stable/classes/class_videostream.html) and VideoStreamPlayback classes to implement **NDI playback**.
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For **outputting the Viewport** as an NDI source, add the NDIOutput Node to the scene.
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Check out the **demo scenes** included with the releases.
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This was born out of work on my DMX Lighting Control Software. I'm really into Live Event Productions, AV, Projection Mapping, TechArt and Broadcasting. [So reach out](https://discord.com/users/203583245223198722) or [show off](https://github.com/unvermuthet/godot-ndi/discussions/categories/show-and-tell) what you made with Godot NDI!
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<!-- [](https://discord.com/users/203583245223198722) -->
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## Install
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> [!IMPORTANT]
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> - Only compatible with `Godot 4.4-stable` and later
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> - The NDI Runtime is required ([Windows](http://ndi.link/NDIRedistV6), [MacOS](http://ndi.link/NDIRedistV6Apple), [Linux (Flatpak incomaptible)](https://github.com/DistroAV/DistroAV/wiki/1.-Installation#linux))
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> - Your application needs to comply with the [NDI SDK license](http://ndi.link/ndisdk_license).
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Download the latest version under `Releases` and install by extracting the ZIP file in your Godot project.
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Alternatively you can install the extension from Godot's Asset Library.
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## Support
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In the production industries, software usually comes with exorbitant licensing fees. If this project has been useful to you and you want to show appreciation for my time and effort, consider a donation.
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For **comercial** support and exclusive alternative licensing, contact me at [godot-ndi@muth.pro](mailto:godot-ndi@muth.pro)
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[](https://ko-fi.com/I2I51A7ZC3)
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## Building from source
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To help you get going, I've configured a [Development Container](https://containers.dev/) with everything setup to target Windows or Linux. Just run `scons`!
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If you want to configure the environment yourself, follow [Godot's "Building from source" Guide](https://docs.godotengine.org/en/latest/contributing/development/compiling/). This project uses an identical build system.
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## License
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(C) 2025 Henry Muth - unvermuthet
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godot-ndi is subject to the terms of the [Mozilla Public License, v. 2.0](LICENSE).
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Generally, changes to the source code must be made available under the same license. See license text.
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### Attribution suggestion
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```
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godot-ndi
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Licensed under MPL-2.0
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(C) 2025 Henry Muth - unvermuthet
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https://github.com/unvermuthet/godot-ndi
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```
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